The point of this game is to rid the city of Nordburg of the M.P. Mafia. When a text box appears, read it and try to figure out what it means. Hint: The first one tells you you're a police officer and you're almost late for work. Ummmm....perhaps you should maybe look for the police station, go inside, find the locker room, and change into your uniform? Then, maybe do your job, and walk around Nordburg looking for trouble? Talk to people.
NOTE: Yeah, I know this game sucks. The point wasn't to make a good game. The point was to replicate a DOS game that was done for the point of finishing a game.
When I was first learning to prgram, I would start a game with plans of making it huge. Then I'd get bored with the game, or learn a new way of doing things, rendering my current project uninteresting. I'd start a new "big" game all over again. And again. And Again.
After getting frustrated with that cycle I decided to start a game and finish it as soon as possible. In order to combat bordom, I'd have to be able to make it quickly. In order to make it quickly, I'd have to make it small and simple. The first Mr. Falcon game was made for that purpose.
Mr. Falcon 1 wasn't very good. So I wrote Mr. Falcon 2, which was a little better. Slightly better graphics, slightly more complicated story (your Falcon costume is in 2 rooms, not just 1), and the main character can turn around.
Mr. Falcon 3 was like Mr. Falcon 2, but better. There was an actual story line. First you were a cop. Only later, would you become Mr. Falcon. The city of Nordburg was much larger. The Falcon Cave was much smaller (yet somehow stretches across the whole city of Nordburg).
The Mr. Falcon games are DOS games. People don't use DOS anymore. Now, if you want to play DOS games, you pretty much need a DOS emulator, even in Windows.
This made it hard to introduce the games to new people. So I rewrote them in Javascript so I could introduce it to a new audience. It also helped me take my Javascript to the next level.
This game should replicate the original game very closely, except for some minor look'n'feel attributes, and some bugs have been fixed. (No doubt new bugs have been introduced too!)
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